The automatic age-progression software can run on a standard computer and takes about 30 seconds to generate results for one face. These renderings usually are created manually by an artist who uses photos of the child as well as family members, and editing software to account for common changes to a child’s face as it ages, including vertical stretching, wrinkles, and a longer nose.īut the process takes time, and it’s significantly harder to produce an accurate image for children younger than age 5, when facial features more closely resemble that of a baby. Perhaps the most common application of age progression work is for rendering older versions of missing children. A single photo of a child (far left) is age progressed (left in each pair) and compared to actual photos of the same person at the corresponding age (right in each pair). To compensate for these effects, the algorithm first automatically corrects for tilted faces, turned heads, and inconsistent lighting, then applies the computed shape and appearance changes to the new child’s face. Real-life photos of children are difficult to age-progress, partly due to variable lighting, shadows, funny expressions, and even milk moustaches. Using one photo of a 3-year-old, the software automatically renders images of his face at multiple ages while keeping his identity (and the milk moustache). “When shown images of an age-progressed child photo and a photo of the same person as an adult, people are unable to reliably identify which one is the real photo.” “Our extensive user studies demonstrated age progression results that are so convincing that people can’t distinguish them from reality,” says coauthor Steven Seitz, professor of computer science and engineering. In an experiment asking random users to identify the correct aged photo for each example, they found that users picked the automatically rendered photos about as often as the real-life ones. The researchers tested their rendered images against those of 82 actual people photographed over a span of years. The changes are then applied to a new child’s photo to predict how he will appear for any subsequent age up to 80. More specifically, the software determines the average pixel arrangement from thousands of random internet photos of faces in different age and gender brackets.Īn algorithm then finds correspondences between the averages from each bracket and calculates the average change in facial shape and appearance between ages. The new technique leverages the average of thousands of faces of the same age and gender, then calculates the visual changes between groups as they age to apply those changes to a new person’s face. The shape and appearance of a baby’s face-and variety of expressions-often change drastically by adulthood, making it hard to model and predict that change. The research team has posted a paper on the new technique and will present its findings at the June IEEE Computer Vision and Pattern Recognition conference in Columbus, Ohio. “We took photos of children in completely unrestrained conditions and found that our method works remarkably well.” “Aging photos of very young children from a single photo is considered the most difficult of all scenarios, so we wanted to focus specifically on this very challenging case,” says Ira Kemelmacher-Shlizerman, assistant professor of computer science and engineering at the University of Washington. The new technique is the first that works with variable lighting, expressions, and poses, researchers say. New age-progression software generates images of a young child’s face as it ages through a lifetime, and does so in less than a minute.
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In the mean time, check out the rest of our photos from the event. You can expect to see some impressions Zurg, who’s exclusively playable in the PS3 version of the game, as well as our interview round ups coming in the next week or so. The game has been in production for around two and a half years, giving the studio plenty of development time, despite their desire to fit in not only a full story mode, but a massive sandbox mode, too.Īfter the presentations there were various people to interview and plenty of hands-on time with the game. Full-length feature films: Franchise films: Toy Story: Toy Story (1995) Toy Story 2 (1999) Toy Story 3 (2010) Toy Story 4 (2019) Monsters: Monsters, Inc. From what I’ve now seen and played, it worked pretty well. Part of The Walt Disney Studios ( The Walt Disney Company ) Special and film opening/closing logos. The game was also presented to us and it’s clear just how closely Pixar and Avalanche Studios have been working to make this more than just another movie tie-in game. I now can’t wait to see the full thing when it releases in June. The quality was as you’d expect from Pixar - this is definitely not a sequel for sequel’s sake. The event began with a presentation, showing off a few short scenes from Toy Story 3 which, as someone who studied computer animation at university, was pretty exciting as we were the first people outside of Pixar to see those scenes in that state. As a result it’s impossible not to feel an uplift in mood as you walk through the doors. The whole place is littered with artwork, statues and prints displaying characters and scenes from their movies. The design was actually overseen by then-CEO, Steve Jobs, which makes perfect sense as the whole building has a very Apple feel. I headed over to the offices with the US PlayStation.Blog‘s Sid Shuman to check out the Toy Story 3 game, take some photos and conduct a few interviews with the people behind both the game and the film.Īs you can see from the photos on this page, Pixar isn’t exactly your ordinary office. Everyone knows the name and anyone who’s ever been a child enjoys their movies. It’s not every day you get invited to Pixar. But despite the heft of the nude scenes in “Blue,” its prominence in complaints against the movie created the perception that the scenes dominated it. It was an odd choice of words given the topic. I didn’t want to do it in a sort of frontal fashion.” “The danger was to turn it into something that would be a militant or flag-waving kind of film,” he said. “But of course there was this desire to talk about a community that’s not necessarily visible in cinema.” He said he resisted the temptation to politicize the drama. “I didn’t think when were shooting this film that there was still such a taboo against homosexuality in France,” he said. Kechiche had faced controversy surrounding “Blue is the Warmest Color” in his country as well. More than anything else, Kechiche looked tired, and so did his translator. He was dead serious, reserved and seemingly afraid to offer beyond a few words of insight about his movie at a time. READ MORE: Abdellatif Kechiche Corrects the Record On “Blue Is the Warmest Color”įour and a half months after Cannes, Kechiche sat down for an interview in a downtown Manhattan hotel looking little like he had in that celebratory Cannes moment. In a remark he would later recant and explain as an off-the-cuff expression of frustration, Kechiche told a French magazine that audience expectations ahead of the movie’s theatrical release led him to decide it shouldn’t be released at all. The conversation surrounding the movie would grow even more heated when both actresses seemingly turned against the project, describing the shooting experience to interviewers as so degrading that they never wanted to work with Kechiche again. “The gay and queer people laughed because it’s not convincing, and find it ridiculous.” “This was what was missing on the set: lesbians,” she wrote in French after attending a screening. A few weeks after the festival, that perspective took on greater ramifications when 27-year-old Julie Maroh, whose graphic novel provided the basis for Kechiche’s story, posted a blog deriding the film’s “so-called lesbian sex, which turned into porn.” She found the scenes laughably unrealistic. It was a nifty photo opportunity, but it would eventually provide ammunition for critics perturbed by the perceived masculine gaze in Kechiche’s depiction of sexuality. A widely circulated snapshot from the occasion captured the euphoria of the moment: Kechiche, his eyes closed and his face seemingly frozen in a Cheshire Cat grin, surrounded by his giddy stars as they planted smooches on either side of his face. Not only did “Blue Is the Warmest Color” win the Palme d’Or, but the jury stipulated that the top prize belonged to both Kechiche and his two actresses as well. While the media focused on a graphic six-and-a-half minute sex scene between the women - at one point misreporting it at 20 minutes long - the high profile jury, headed by Steven Spielberg, saw a much bigger picture. The French director of the acclaimed dramas “Black Venus” and “The Secret of the Grain,” Kechiche had completed what was possibly his most ambitious work to date, a two-and-a-half hour coming-of-age drama about a pair of young female lovers (19-year-old newcomer Adele Exarchoupolos and rising star Lea Seydoux) who fall in and out of an intense romance as they grapple with big ideas. In May, Abdellatif Kechiche and the cast of “Blue is the Warmest Color” looked like they were on top of the world. CPR Services’ standard business hours are M-F.
without any distracting trophies or CDs to collect - well except for the coins. Crossover.īasically, we're talking about an 8-bit Super Smash Bros. Still many characters to choose from but now everything is randomly placed together like crazy. Perhaps in a future Super Mario installment, fans will get to see Mario as the silver fox his age suggests. Super Mario Crossover 4 Date Added: Genres : Adventure Games,Mario Games Description: In Super Mario Crossover 4 you are in the world of different nes games. The flash game does not allow for embedding - so make sure to head over to New Grounds to check out Super Mario Bros. If Mario does indeed age, assuming he was 24 to 25 for the 1985 launch of Super Mario Bros., he would now be 60 to 61 years old. In addition to the ability to stomp heads, many of the new characters have a distinct power, inspired by their respective titles, which they can use to take out any of Mario's traditional enemies. but with six playable characters including Mario, Samus, Mega Man, Bill R., Simon, and Link. Crossover flash game.īasically, the game allows you to revisit the original 8-bit Super Mario Bros. Wii in favor of his free Super Mario Bros. Thanks to amateur game designer Jay Pavlina you can trade-in your copy of New Super Mario Bros. retro gaming? Ever thought it'd be better if, instead of bouncing on the heads of goombas and koopa troopas, you could just shoot them directly in the face with Samus Aran's arm cannon or stab them in the gut with the Master Sword? Crossover 1.0 was first released in 2010 by developers Jay Pavlina and Zach Robinson from Exploding Rabbit and has since been revised with numerous versions over the past year, culminating in Version 2.Have you ever wished for more variety in your Super Mario Bros. Jump on the shells or shoot fireballs at them for points Super Mario Bros. Pretty simple game, Im using it as a learning experience. which has the full cast of the original game (without showing there alternate colors so 63) Here's the list of them from top left to bottom right. You can run, jump (spacebar), and shoot fireballs (e button). Here we have an edited template from Blackrhinoranger for a fighting crossover list so I thought how about a fighting crossover game based on a crossover game Super Mario Bros. (there are bonus hidden characters & skins too, but you’ll have to find them for yourself!) You control Mario trying to ward off a bombardment of shells. It appears just as the original Super Mario game did, but with options to play as characters from other classic NES games along with Mario himself!Ĭheck out this lineup of all-star NES characters (game in parentheses): Crossover is a fan-developed flash game that remakes Super Mario Bros on the NES. If you’ve never seen it before, Super Mario Bros. Similar to the recent Abobo’s Big Adventure, fans of retro gaming are in for an awesome trip through the history of gaming! Sonic's Super Sonic and Hyper Sonic transformations, Ichigo's Vasto Lorde, and Megaman X's Black Armor). Final Form Battle: Only players can use any character that has a transformative Final Smash (ex.Attacking an opponent with anything is acceptable, as well.
This tool is based on dictionary attack on WEP keys in WLAN networks. Wepattack is an open source Linux tool for 802.11WEP keys. This software received award as “Best Opensource Software in Networking”. This tool was opensource long back but now it cost $19.99. InSSIDer, free tool which displays every wireless hotspot’s MAC address, encryption, signal strength and channel. It is ment as a development tool for all manor of 802.11 applications that need to access the raw protocol. AirjackĪirJack is a device driver (or suit of device drivers) for 802.11(a/b/g) raw frame injection and reception. It can view detailed IP connections statistics: IP addresses, ports, sessions, and much more! 7. It scans the air for WiFi stations and access points. It supports Windows 7/8/8.1/10 both 64 and 32 bit versions. 6.CommView for Wi-FiĬommView for WiFi is a powerful wireless network monitor and analyzer.It works on 802.11 a/b/g/n/ac networks. It supports Linux, Windows, OSX, Solaries, FreeBSD and others. It can capture live data from Ethernet, IEEE 802.11, ATM, Bluetooth, USB and many others. Wireshark is a free and open-source packet analyzer. It recover passwords by sniffing the network, cracking encrypted passwords using dictionary, brute-force and cryptanalysis attacks and more options. It can also recover wireless network keys by analyzing routing protocols. 4.Cain and AbleĬain and Able best, recommended and popular tool for password sniffing. It identifies networks by collecting packets and detecting standard named networks and detecting hidden networks. This software support Linux, OSX, Windows and BSD platforms. Kismet another great software used as network detector, packet sniffer for 802.11 a/b/g/n layers. This tool might be outdated, but still you can download it free on sourceforge. It is popular tool for decrypting WEP encryption on a Wi-Fi 802.11b network. 2.AirSnortĪirSnort supports both Windows and Linux operating system but there is no longer updates for this tool. Aircrack-ng is an 802.11 WPA-PSK and WEP keys cracking program that can recover keys. Aircrack-ng cracks WEP keys using the FMS attack, PTW attack, and dictionary attacks, and WPA using dictionary attacks. 1.AircrackĪircrack-ng is the next generation of Aircrack with lots of new features and mainly used by hackers to hack WiFi connections. Make sure you use these tools for experiment purposes only in controlled environment. Note:We are not responsible for any damage that cause you. This post is especially for those who is in need of WiFi hacking tools. Many people come in search of us for WiFi penetration testing tools. They’re much more fun, but watch out: they’ll quickly invade your desktop.
C# will correspond to pad 2, D to pad 3, and so on. The drum kit loaded in the second MASCHINE Group will respond to the MIDI notes coming from the third MIDI channel ( 3 MIDI in the screenshot below).Ĭ1 corresponds to the first pad of your MASCHINE controller, i.e. Unless someone here is kind enough to list off the directories. I'd do an Internet search for script, Maschine, Ableton, setup, and your operating system. You need to copy some script files from one location to another. Now, the drum kit loaded in the first MASCHINE Group will react to the MIDI notes coming from the second MIDI Track ( 2 MIDI in the screenshot below). Re: Maschine missing in control surface Post.
Finishing one usually rewards Lara with a new skill such as a bow technique or an increased proficiency in ancient Greek. When you solve a riddle-usually after flinging Lara's body to manipulate an ancient, massive, multistep mechanism-the sense of scale is only rivaled by the sense of accomplishment. Tombs liberally spread across the map provide one-off puzzle rooms where players have to slow down and really think about how to proceed. Rise of the Tomb Raider absolutely fixes this problem. Shooting arrows to both silently kill faraway enemies and open new paths in the world unites the game's refreshingly varied but occasionally disparate gameplay styles.Īngel of Darkness The Tomb Raider reboot took some criticism for not featuring that many actual tombs to raid. Rise of the Tomb Raider might have one of the most satisfying and versatile bows in gaming, though. The light RPG elements let you customize your combat perks and craft new items from collected materials, but systems like these are nothing special. When a full-on firefight breaks out, the game turns into a cover-based third-person shooter, but its mechanics aren't as solid as the nine-year-old Gears of War. Quiet kills are encouraged but the sneaking isn't anywhere near as robust as in a dedicated stealth game like Metal Gear Solid V ($18.95 at Amazon). The combat, by comparison, is a little less inspired. On their own, each of these tasks is simple enough, but as your abilities become more layered, keeping track of them all becomes a rewarding challenge. Shoot arrows to create zip lines or new platforms to stand on, and, if something flammable is in your way, just burn it down. Jump from a ledge and plant your pickaxe in an ice wall to climb higher. Players need to recognize precisely how to navigate each type of structure and skillfully transition between them. The events unfold in a gorgeously detailed, open-world version of Siberia with large interconnected areas like snowy valleys, Soviet installations, and hidden groves.Įxploration nicely splits the difference between smooth-looking, automated-feeling movement, like an Assassin's Creed ($39.99 at GameStop) game, and environmental puzzle-solving very similar to that of The Legend of Zelda. Gameplay is roughly split between combat and exploration sections occasionally punctuated with big, rollicking moments of cinematic action like evading a helicopter and staying alive in a collapsing chasm. It takes about a dozen hours to reach the Karen O-scored credits, but time flies by because the action is so varied and so well paced. Guardian of Light Fortunately, Rise of the Tomb Raider borrows more from action movies than just hammy scripts. The plot also ends on a huge sequel tease, in case it wasn't pulpy enough. Trinity is essentially the Knights Templar-meets-Blackwater, and one of Lara's major allies might as well be Jesus Christ. This premise leads the story into goofy The Da Vinci Code territory. But Trinity has its zealous eyes on the prize, too. Obsessed with the idea that her father was discredited and murdered by a shadowy group called Trinity, Lara ventures to Siberia to find a lost city supposedly holding the secret of immortality, a discovery that would vindicate her father's work. However, it also doesn't care about avoiding cheesiness. The recalibrated tone means Rise of the Tomb Raider can tell a good, old-fashioned, supernatural conspiracy yarn without caring too much about realism. And while the action is still violent, it's less jarring and fetishistically brutal than Lara's gruesome, horror-movie deaths in the reboot. But instead of having her do nothing but mope around and dwell on the past, the script wisely lets her grow from the experience into someone closer to the strong, witty Croft of the original games. Rise of the Tomb Raider, once again written by Rhianna Pratchett, acknowledges Lara's psychological trauma. Lara agonized over all the death around her, including the deaths she caused. This Xbox One game is a one-and-done experience, but in our post-Uncharted world, it's great to see Lara Croft remind everyone why she's the real Indiana Jones of gaming.Ĭradle of Life The Tomb Raider reboot may have ended with Lara exorcizing Japanese weather demons, but its big hook was that it injected some gritty humanity into the series and its protagonist. With all that hard work already accomplished, the Xbox One ($200.00 at eBay) exclusive Rise of the Tomb Raider ($59.99) hits the ground running and delivers more of what worked in the reboot while reintroducing classic concepts that had initially been stripped away. Fortunately, 2013's Tomb Raider not only returned the series to AAA gaming heights it hadn't seen in over a decade, but it also managed to turn Lara Croft from a sexy cipher to a well-rounded action heroine. Reboots may be an overdone entertainment trend of the past few years, but Tomb Raider was truly in need of one. |
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